Computing
Early Years Foundation Stage – Understanding the world
The educational programme for understanding the world set out in the EYFS Framework is delivered in our reception classes in line with the Extend Reception Curriculum.
Key Stage 1 and 2 – Computing
We follow the national curriculum.
In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’.
We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6.
The TEACH COMPUTING curriculum is structured into 6 units for each year group, and each unit is broken down into 6 lessons.
Alongside Teach Computing ELAN schools use the ProjectEVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum.
Curriculum Overview
Computing 2025-2026
Computing is taught following the Teach Computing programme
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Term 1 |
Term 2 |
Term 3 |
Term 4 |
Term 5 |
Term 6 |
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Year 1
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Using technology safely and respectfully |
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Recording our learning on a learning platform Programming robots |
Understanding uses of information technology beyond school. |
Staying safe online. |
Understanding PEGI ratings Programming robots to follow map instructions Digital painting |
Reviewing our learning on a learning platform Using Scratch programming language Staying safe online |
Logging on to laptops independently Saving and retrieving using familiar programs independently Searching the internet safely |
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Taking photographs and accessing e-learning |
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Year 2 |
Computing systems and networks –IT around us |
Creating media – digital photography
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Programming A –Robot algorithms |
Data and information – Grouping the data |
Creating Media – Digital music |
Programming B – Programming Quizzes |
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Bluebell (Y3/Y4) |
Creating media – photo editing |
Programming B – repetition in games |
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Tulip (Y4/Y5) |
Computing systems & networks – Systems and searching |
Crating video – video production |
Data & Information – Flat-file databases |
Programming – Selection in physical computing |
Crating media – introduction to vector graphics |
Programming – Selection in quizzes |
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Foxglove (Y6) |
Computing systems and networks - Communication and collaboration |
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