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Computing

Early Years Foundation Stage – Understanding the world 

The educational programme for understanding the world set out in the EYFS Framework is delivered in our reception classes in line with the Extend Reception Curriculum.

Reception Curriculum

Key Stage 1 and 2 – Computing 

We follow the national curriculum. 

In Year 1, we teach computing in line with our multi-academy trust’s ‘Extend Early Curriculum’. 

We follow the TEACH COMPUTING scheme of work from the National Centre for Computing Education to teach computing in Year 2-6. 

The TEACH COMPUTING curriculum is structured into 6 units for each year group, and each unit is broken down into 6 lessons. 

Alongside Teach Computing ELAN schools use the ProjectEVOLVE’s UKCIS "Education for a Connected World" digital competencies framework resources to enhance their computing curriculum. 

Curriculum Overview   

Computing 2025-2026 

Computing is taught following the Teach Computing programme 

 

Term 1 

Term 2 

Term 3 

Term 4 

Term 5 

Term 6 

Year 1 

 

 

 

 

 

Using technology safely and respectfully 

Recording our learning on a learning platform  

Programming robots  

Understanding uses of information technology beyond school.  

Staying safe online.  

Understanding PEGI ratings  

Programming robots to follow map instructions  

Digital painting  

Reviewing our learning on a learning platform  

Using Scratch programming language   

Staying safe online  

Logging on to laptops independently  

Saving and retrieving using familiar programs independently  

Searching the internet safely  

Taking photographs and accessing e-learning 

Year 2 

Computing systems and networks –IT around us 

Creating media – digital photography

 

Programming A –Robot algorithms

Data and information – Grouping the data

Creating Media – Digital music 

Programming B – Programming Quizzes 

 Bluebell (Y3/Y4) 

Computing systems and networks – The internet 

Creating media – Audio production 

Programming A – Repetition in shapes 

Data and information – Data logging 

 Creating media – photo editing 

Programming B – repetition in games 

Tulip (Y4/Y5) 

Computing systems & networks – Systems and searching  

Crating video – video production 

Data & Information – Flat-file databases 

Programming – Selection in physical computing 

Crating media – introduction to vector graphics 

Programming – Selection in quizzes 

Foxglove (Y6) 

Computing systems and networks - Communication and collaboration 

Creating media – Web page creation 

Programming A – Variables in games 

Data and information - Introduction to Spreadsheets 

Creating media – 3D Modelling 

Programming B - Sensing movement 

Using the micro bit for primary to secondary transition 

  

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